Everyone has one weapon. Hold a version you like, ✨ polish it, or 🔨 forge three of a colour into a stronger one.
The Party
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Tap a friend for their outfit, moves and stars. Fill a friend's book with 📄 pages and they join.
Missions
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Little jobs that fill up as you play. No timers, and nothing is lost if you miss a day.
The Bag
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Tap anything to polish ✨, forge 🔨 or sell it. A red dot means three of a kind are ready to forge.
The Store
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Coins come from matches, gems from first clears and daily gifts. Nothing here costs real money.
Ask a grown-up
This part is for adults. Hand the phone to one.
What is 7 × 8?
1. The Backyard
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💥 0
Lv 1
Patience
Dad's Notebook!
It fell out of the fight. Notes for the team:
Level up!
Someone learned a new trick. Pick one:
Paused
Dad is catching his breath.
Stage cleared!
Every myth in the backyard went pop.
Dad needs a nap.
Too many questions at once. Everyone keeps what they learned.
Equip
Library Card
Three things on the shelf. You can see them all: spend a card on the one you want. The shelf restocks after you take one.
📇
Welcome back!
Day 1 of your streak.
👪 For grown-ups
What your young myth-buster has been up to, and a few switches. Everything stays on this device.
📚 Chapter Chests
◇ Reward obtained ◇
tap to close
Settings
Change these any time, even mid-match.
🔒 PRIVATE BY DESIGN This game keeps everything on your device: no account, no tracking, and it works with no signal once it has loaded. On the web there are no ads at all. In the app, a short video is only ever offered behind a grown-up check, and the Pass turns them off.
The Reading Room
One big boss, no waves. Three times it stops to ask: myth, or fact? Get it right and it's wide open. Win a bookmark.
Myth or fact?
The Kid holds up a card
Busted, with style.
Pick a bookmark colour to take home.
How to play
Nobody moves. Dad and his friends stand in the backyard while grumpy Myths march in. Once a myth steps inside Dad's attention ring, the party attacks on its own.
Each character has one weapon and three abilities. Popped myths drop purple orbs; fill the bar to rank up an ability. Rank 5 of a weapon evolves it. You get two "Nope" cards a match if you don't like the choices.
Tap a myth outside the ring and Dad shouts "Hey, you!" so it hurries over. Tap the lawn between waves to start the next one early.
Gold orbs are 🪙 coins, and every match pays more at the end, plus a few random items. Equip them on the Party screen. 💎 Gems come from daily visits and first clears; 🎟️ Library Cards draw new friends.
Every myth that pops turns into a real fact, saved in your Fact Book.
Myths that reach Dad use up his Patience. When it's gone, Dad needs a nap. Tap a myth to focus everyone on it.
Pop a myth whose fact is already in the Diary and it shows up with a weak spot: "You know this one!" means it takes a quarter more damage. Learning is the power-up.
Every friend has a level that grows with each match. Abilities unlock at levels 1, 2 and 4, and the pair-up at 6. Once unlocked, each ability can be upgraded for coins on the Party screen: wider, longer, stronger.
The Big Book of Wrong has eight chapters, five stages each. Stage 3 is a rough draft of the chapter boss, stage 5 is the real thing. Clear stage 3 and that chapter's native friend joins you.
Every stage has Easy, Normal and Hard and up to three stars: one for clearing, two if Dad kept more than half his Patience, three if nothing ever reached him.
The Reading Room opens at party level 10: one boss, three questions from your own Fact Book, a bookmark if you win. Three visits per twelve hours.
Everything in this game stays on your device. No accounts, no ads, nothing to buy with real money.